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Information

PostDateIconFriday, 13 November 2009 13:15 | PostAuthorIconWritten by Administrator | PDF Print E-mail
minimum requirement

OS: Windows 2000, XP, Vista or windows 7;
300MHz CPU, 512Mb RAM (the OS alone may need more);
DirectX 8.0, 4Mb video card

- support all screen sizes, from 800x600 up to any size wide and 2400 pixels high (until WQUXGA for wide screens and QUXGA for standard screens)


interface improvements

five map modes, political map mode is playable ; cores are made visible or invisible by clicking the capital

reworked top bar, information adjusts to the chosen resolution

game helps (reducing learning step)

reminders : little red flags as reminders and warnings (notifier) for the player (13)

enhanced information windows

much more tool-tips and many previouly existing reworked for more precise information

more keyboard or mouse shorcuts (zoom: +/- or wheel, pause: F9)

modern fonts, enhanced shields and flags (flags in million colors)

new sprites (cities, units, buildings...)

settings directly modifiable without reloading the game (language, font, style, music, mod)

choice for resolution and between fullscreen and windowed mode

modified and more user friendly ledger (direct access to a province by clicking the name)


enhanced script engine

no limitation to the number of actions in events

trigger for actions and commands (define ai chance; discover the map; membership to hre, electors; set a good to a province; annex province; trigger on a tag; trigger isvassal, isoverlord; check the presence of a trading post or a colony in a province; etc.)

new database engine allowing breaking almost all limits of the Europa Engine

2020 provinces, 1000 possible countries, unlimited number of cultures, religions, goods, terrains, technologies ...

degree of historicity (Historical, normal, random)

externalized values; makes easier to modify any parameter (almost nothing set in the executable, all variables have been extracted to be visible)

more easily modable with the possibility to modify what exists but also add new elements on the same model

different level in the datas (continent->region->area->province; christian->catholic->counter-reform)

modifiable time frame



game changes

cores (national province, claim province, casus belli province)

pirates and privateers (new leader) added

rebels with full morale

revolters changed in independant country get an army to defend themlselves

specific land connections (through permanent terra incognita for example)

other specific land connections that are blocked during winter

conversion and colonisation chances computed at the end of the process

reworked and added scenarios (more accurate setups, monarchs and leaders lists)

reworked AI controlled countries behavior

reworked manpower and supply/attrition models

Last Updated (Friday, 13 November 2009 13:21)

 
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