Information
minimum requirement
OS: Windows 2000, XP, Vista or windows 7;
300MHz CPU, 512Mb RAM (the OS alone may need more);
DirectX 8.0, 4Mb video card
- support all screen sizes, from 800x600 up to any size wide and 2400 pixels high (until WQUXGA for wide screens and QUXGA for standard screens)
interface improvements
five map modes, political map mode is playable ; cores are made visible or invisible by clicking the capital
reworked top bar, information adjusts to the chosen resolution
game helps (reducing learning step)
reminders : little red flags as reminders and warnings (notifier) for the player (13)
enhanced information windows
much more tool-tips and many previouly existing reworked for more precise information
more keyboard or mouse shorcuts (zoom: +/- or wheel, pause: F9)
modern fonts, enhanced shields and flags (flags in million colors)
new sprites (cities, units, buildings...)
settings directly modifiable without reloading the game (language, font, style, music, mod)
choice for resolution and between fullscreen and windowed mode
modified and more user friendly ledger (direct access to a province by clicking the name)
enhanced script engine
no limitation to the number of actions in events
trigger for actions and commands (define ai chance; discover the map; membership to hre, electors; set a good to a province; annex province; trigger on a tag; trigger isvassal, isoverlord; check the presence of a trading post or a colony in a province; etc.)
new database engine allowing breaking almost all limits of the Europa Engine
2020 provinces, 1000 possible countries, unlimited number of cultures, religions, goods, terrains, technologies ...
degree of historicity (Historical, normal, random)
externalized values; makes easier to modify any parameter (almost nothing set in the executable, all variables have been extracted to be visible)
more easily modable with the possibility to modify what exists but also add new elements on the same model
different level in the datas (continent->region->area->province; christian->catholic->counter-reform)
modifiable time frame
game changes
cores (national province, claim province, casus belli province)
pirates and privateers (new leader) added
rebels with full morale
revolters changed in independant country get an army to defend themlselves
specific land connections (through permanent terra incognita for example)
other specific land connections that are blocked during winter
conversion and colonisation chances computed at the end of the process
reworked and added scenarios (more accurate setups, monarchs and leaders lists)
reworked AI controlled countries behavior
reworked manpower and supply/attrition models
Last Updated (Friday, 13 November 2009 13:21)


